Saitek Cyborg Keyboard

August 25th, 2008 | by Brandon King


Full Review

Features and Design

In the arena of gaming keyboards, the battles are won and lost by only a few factors. How quickly does the keyboard respond to your movements and how accessible are the macro keys? How customizable is the experience to the style of each nit-picky user? But there’s still more to the equation. We all have to get work done every once in a while, so gaming keyboards have the burden of also having to perform well as usable, old, boring text entry devices. We nabbed a Saitek Cyborg Keyboard at their launch, swooning over the customizable backlighting schemes and macro keys, and after a few weeks of regular use we have come to a final appraisal: Why all the hype?

On the surface, the Cyborg Keyboard looks great. The backlighting can be customized to several dozen different colors (though no blue) over the various ‘zones’ of the keyboard. The easy-access macro keys are big and numerous. The keyboard even sports audio and USB plugs. By the looks of it, this should be a winner. After a little regular use we started to see the signs of a cheaply made product.

The oddly angular design of the whole keyboard is one major factor that detracts from the overall look. Perhaps too many hours of watching Gundam anime shaped the designer’s style, but the angles at every corner just waste space and draw attention to how uncomfortable and unnecessarily complicated the whole setup is. And faux-chrome coatings on keys. Really? Is there anyone out there that A) thinks that’s REALLY chrome, and B) ever asked for chrome? I’ve never sat back from a review and thought, “Man, this would just be perfect if they only added chrome keys! No, wait! That’s just excessive. Fake chrome! Now that would be sweet!”

 

Backlighting

Before we knock this device, let’s give it credit where it is due. The ability to adjust the backlighting over four zones – macro keys, number pad, ‘WASD’ keys, and the rest of the keyboard – is a nice option. Add to that the ability to do that without software, and you’ve earned some additional brownie points. All backlighting is handled by the touch sensitive buttons along the top indicator bar. Control is intuitive, and the level of control is very precise. You can choose intensity and the various hues of color without much trial and error.

There is a little backlit face at the center of the indicator strip that switches the keyboard into “Cyborg Mode”. This deactivates the Windows key and switches the backlighting scheme to another layout that you can customize: One setting for work, one setting for fun. In normal mode, you can only set a single backlight color, and the macro keys get no LED loving (they stay unlit, but usable). The rest of the glossy indicator strip contains the volume level, media playback, the On/Off state of the Windows key, and the previously mentioned backlighting setup keys. All are prone to fingerprints, but at least they are reasonably responsive to presses. Color scheme for the indicator bar cannot be changed.

 

Saitek Cyborg
The backlighting looks great

 

 

Inputs

For convenience, Saitek included a single USB port and audio jacks on the top right edge of the keyboard. This is an excellent idea, though limits the keyboard to right handers. All the cords run within a single cord tubing and break out at the end. The USB port on the keyboard is not split from an internal hub, and is instead just an extension like a port on the back of your PC. In other words, there are two USB cords to plug into your PC – one for the keyboard itself, and one for the USB port on the keyboard. This is bad because that means you lose a port on your computer, which would be used by a mouse anyways, so no big deal. It’s also bad because other gaming keyboards, like the Logitech G series and Steelseries 7G, have built in hubs, which means you only need to use one USB port (though both of these examples use USB 1.1 hubs, and not 2.0).

The audio cables split from the USB cables a little further up the cord in case your sound card is seated in your last PCI slot. The extra length is not enough to reach around a normal sized desktop to the front, where many systems have easy access audio ports, so you’re stuck with using only ports on the same side of the box. Nothing a little extension cable couldn’t fix. There is another, more important, issue to consider. If you do use the audio capabilities of this keyboard, you may have to fiddle around with settings both in Windows and individual games. When plugged into the audio ports of most sound cards (and this happened with our Audigy X-Fi card), the connection is detected as if you plugged in headphones even when no headphones are attached at the other end. Depending on settings, your speakers may mute and the number of audio channels switched to two. So, when you want to play a game using a headset, you will have to switch the default playback port in Windows and possibly set that within the game itself as well. If you decide to leave headphone detection off, you will have to change the number of channels in order to get correct localization of sound.

 

Saitek Inputs
USB and audio inputs

 

 

Other Features

Other random convenience items include the detachable wrist rest and two sets of adjustable feet for changing the angle of the surface. The feet towards the back of the keyboard have two height levels, while the front are either used of folded up. There are 12 macro buttons, six along each edge, that are controlled by the packaged software. These functions are active whether in game mode or Cyborg Mode, and there is no application detection, so you will need to manually load each profile before launching a game.




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