MSI RX800 XT

November 22nd, 2004 | by Ian Bell


Specs

Editor's Choice

RADEON™ X800XT Chipset Features and Specifications
 
- Sixteen extreme parallel pixel pipelines
- Six programmable vertex shader pipelines
- 256-bit quad-channel GDDR3 memory interface
- Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shadersl data format
- Direct X 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions with flow control
- Single cycle trigonometric operations.
- Direct X 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16 textures per rendering pass
- 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
- Multiple Render Target (MRT) support
- Complete feature set also supported in OpenGL® via extensions
- 2x/4x/6x Anti-Aliasing modes
- Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
- Temporal Anti-Aliasing
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with bilinear (performance) and trilinear (quality) options
- High quality 4:1 Normal Map Compression
- Works with any two-channel data format
- 3-level Hierarchical Z-Buffer with Early Z Test
- Lossless Z-Buffer Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z Cache optimized for real-time shadow rendering
- Seamless integration of pixel shaders with video in real time
- FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
- VIDEOSOAP™ noise removal filtering for captured video
- MPEG1/2/4 decode and encode acceleration
- DXVA Support
- Hardware Motion Compensation, iDCT, DCT and color space conversion
- Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
- 0.13-micron low-k process technology for higher levels of integration and higher operating clock speeds.
   
Performances
- GigaFLOPS: 200 billion floating point operations/sec.
- Peak Pixel Fill Rate: 8.3 GB/s
- Transform Rate: 780 million vertices/sec
- Textures applied per pass: supports up to 16 textures per pass
- Dual RAMDACs: 400MHz
- Operating Systems Support Windows® XP/2000
- Power supply of 350 (and up) watt is highly recommended for system stability
- 2D Display Modes: Resolutions, colors and maximum refresh rates(Hz) in 256, 65K or 16.7M colors.
   
 
640 x 480
200Hz
800 x 600
200Hz
1024 x 768
200Hz
1152 x 864
200Hz
1280 x 1024
160Hz
1600 x 1200
120Hz
1920 x 1080
120Hz
1920 x 1200
100Hz
1920 x 1440
90Hz
2048 x 1536
85Hz

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