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Sixteen extreme parallel pixel pipelines |
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Six programmable vertex shader pipelines |
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256-bit quad-channel GDDR3 memory interface |
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Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shadersl data format |
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Direct X 9.0 Vertex Shaders |
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Vertex programs up to 65,280 instructions with flow control |
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Single cycle trigonometric operations. |
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Direct X 9.0 Extended Pixel Shaders |
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Up to 1,536 instructions and 16 textures per rendering pass |
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2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions |
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32 temporary and constant registers |
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Facing register for two-sided lighting |
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128-bit, 64-bit & 32-bit per pixel floating point color formats |
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Multiple Render Target (MRT) support |
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Complete feature set also supported in OpenGL® via extensions |
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2x/4x/6x Anti-Aliasing modes |
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Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling |
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Temporal Anti-Aliasing |
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2x/4x/8x/16x Anisotropic Filtering modes |
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Up to 128-tap texture filtering |
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Adaptive algorithm with bilinear (performance) and trilinear (quality) options |
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High quality 4:1 Normal Map Compression |
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Works with any two-channel data format |
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3-level Hierarchical Z-Buffer with Early Z Test |
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Lossless Z-Buffer Compression (up to 48:1) |
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Fast Z-Buffer Clear |
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Z Cache optimized for real-time shadow rendering |
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Seamless integration of pixel shaders with video in real time |
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FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats |
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VIDEOSOAP™ noise removal filtering for captured video |
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MPEG1/2/4 decode and encode acceleration |
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DXVA Support |
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Hardware Motion Compensation, iDCT, DCT and color space conversion |
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Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering) |
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0.13-micron low-k process technology for higher levels of integration and higher operating clock speeds. |
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| Performances |
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GigaFLOPS: 200 billion floating point operations/sec. |
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Peak Pixel Fill Rate: 8.3 GB/s |
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Transform Rate: 780 million vertices/sec |
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Textures applied per pass: supports up to 16 textures per pass |
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Dual RAMDACs: 400MHz |
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Operating Systems Support Windows® XP/2000 |
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Power supply of 350 (and up) watt is highly recommended for system stability |
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2D Display Modes: Resolutions, colors and maximum refresh rates(Hz) in 256, 65K or 16.7M colors. |
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