| Copper ULTRA™ |
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One-Slot Design |
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Pure Copper Cooler |
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Advanced Low-Temperature-Soldering Technology |
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The Latest De-Oxidized Technology |
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ULTRA Gear™ |
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Adjustable Fan Speed |
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Default Mode 2800RPM = 30db(A) |
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Turbo Mode 4000RPM = 39db(A) | |
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| CINEFX 3.0 Shading Architecture |
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Vertex Shaders |
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Support for Microsoft DirectX 9.0 Vertex Shader 3.0 |
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Displacement mapping |
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Geometry Instancing |
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Infinite length vertex programs |
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Pixel Shaders |
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Support for DirectX 9.0 Pixel Shader 3.0 |
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Full pixel branching support |
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Support for Multiple Render Targets(MRTs) |
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Infinite length pixel programs |
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Next-Generation Texture Engine |
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Up to 16 textures per rendering pass |
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Support for 16-bit floating point format and 32-bit floating point format |
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Support for non-power of two textures |
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Support for sRGB texture format for gamma textures |
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DirectX and S3TC texture compression |
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Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes | |
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| 64-Bit Texture Filtering and Blending |
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Full floating point support throughout entire pipeline |
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Floating point filtering improves the quality of images in motion |
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Floating point texturing drives new levels of clarity and image detail |
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Floating point frame buffer blending gives detail to special effects like motion blur and explosions | |
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| Intellisample 3.0 Technology |
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Advanced 16x anisotropic filtering |
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Blistering-fast antialiasing and compression performance |
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New rotated-grid antialiasing removes jagged edges for incredible edge quality |
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Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates |
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Fast z-clear |
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High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology | |
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| Ultrashadow II Technology |
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Designed to enhance the performance of shadow-intensive games, like id Software's Doom III | |
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| Advanced Video and Display Functionality |
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Dedicated on-chip video processor |
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MPEG video encode and decode |
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WMV9 decode acceleration |
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Advanced adaptive de-interlacing |
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High-quality video scaling and filtering |
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DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions |
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Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz. |
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Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders |
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Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window |
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Full NVIDIA® nView™ multi-display technology capability | |
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| NVIDIA® Digital Vibrance Control™ (DVC) 3.0 |
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DVC color controls |
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DVC image sharpening controls | |
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| Operating Systems |
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Windows XP |
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Windows 2000 | |
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| API Support |
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Complete DirectX support, including the latest version of Microsoft DirectX 9.0 |
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Full OpenGL, including OpenGL 1.5 | |
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| Supports super high resolution graphics modes |
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| 640 x 480 |
200Hz |
| 800 x 600 |
200Hz |
| 1024 x 768 |
200Hz |
| 1152 x 864 |
200Hz |
| 1280 x 1024 |
160Hz |
| 1600 x 1200 |
120Hz |
| 1920 x 1080 |
120Hz |
| 1920 x 1200 |
100Hz |
| 1920 x 1440 |
90Hz |
| 2048 x 1536 |
85Hz | |
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| System Requirements |
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| To install the VGA card, your computer system needs to meet the following requirements: |
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IBM PC compatible CPU 600MHz or faster |
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Requires an AGP compliant mainboard (AGP 8X port recommended) |
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64MB system memory |
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6X or faster CD-ROM drive |
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Minimum 350W system power supply required |
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Operating Systems Support: Windows® XP/2000 | |
by TBA on October 17, 2007:
“My review is late but still I would like to comment on this product. This card is among the best that I have used. The bundle is awesome and most important thing is that it has unlocks to fully functioning 16/6 pipes and had good OC capabilities.” More...