MSI NX6800 128MB

September 15th, 2004 | by Dan Gaul


Specs

Editor's Choice

Copper ULTRA™
    - One-Slot Design
    - Pure Copper Cooler
    - Advanced Low-Temperature-Soldering Technology
    - The Latest De-Oxidized Technology
       
  ULTRA Gear™
    - Adjustable Fan Speed
    - Default Mode 2800RPM = 30db(A)
    - Turbo Mode 4000RPM = 39db(A)
 
CINEFX 3.0 Shading Architecture
 
- Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry Instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets(MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
   
64-Bit Texture Filtering and Blending
 
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail to special effects like motion blur and explosions
   
Intellisample 3.0 Technology
 
- Advanced 16x anisotropic filtering
- Blistering-fast antialiasing and compression performance
- New rotated-grid antialiasing removes jagged edges for incredible edge quality
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear
- High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology
   
Ultrashadow II Technology
 
- Designed to enhance the performance of shadow-intensive games, like id Software's Doom III
   
Advanced Video and Display Functionality
 
- Dedicated on-chip video processor
- MPEG video encode and decode
- WMV9 decode acceleration
- Advanced adaptive de-interlacing
- High-quality video scaling and filtering
- DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz.
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Full NVIDIA® nView™ multi-display technology capability
   
NVIDIA® Digital Vibrance Control™ (DVC) 3.0
 
- DVC color controls
- DVC image sharpening controls
   
Operating Systems
 
- Windows XP
- Windows 2000
   
API Support
 
- Complete DirectX support, including the latest version of Microsoft DirectX 9.0
- Full OpenGL, including OpenGL 1.5
   
Supports super high resolution graphics modes
 
640 x 480 200Hz
800 x 600 200Hz
1024 x 768 200Hz
1152 x 864 200Hz
1280 x 1024 160Hz
1600 x 1200 120Hz
1920 x 1080 120Hz
1920 x 1200 100Hz
1920 x 1440 90Hz
2048 x 1536 85Hz
 
System Requirements
 
To install the VGA card, your computer system needs to meet the following requirements:
- IBM PC compatible CPU 600MHz or faster
- Requires an AGP compliant mainboard (AGP 8X port recommended)
- 64MB system memory
- 6X or faster CD-ROM drive
- Minimum 350W system power supply required
- Operating Systems Support: Windows® XP/2000

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